- Want to give away cities as a "boost" to newer guild members;
- Want to dispose of low-ranking cities and turn them into barbs so that they can better manage their high-ranking cities;
- Want to quit a game/world and leave their cities behind to their former guildmates.
- I decided to leave a world and wanted to give all my cities to my guildmate, but it wasn't an easy task. I had to send all the troops to support a faraway location so that they would be away from the city for him to take, and he had to spend a bunch of scholars waves to conquer my cities. That doesn't sound efficient or a good use of gameplay time.
- And currently in another world, my guildmates and I (who are in close proximity in one region) are trying to prep a city for another guild member who is 3 regions away from us. So she has to send her one lone scholar 16 hours away, while we send our own scholars intermitently to the chosen barbarian city target, trying to lower the loyalty enough so that her one scholar can conquer it when it lands -- but we have to be careful not to send too many scholars, lest we end up conquering it before her (which is what happened). So we're now having to quit the guild so that we can send scholars to conquer the already conquered target from a fellow guildmate in order to lower the loyalty, then rejoing the guild after each attempt... it's a hassle and not very fun.
I propose the following conditions to make the "give/transfer city ownership" function equitable and less likely to be abused:
- This feature can only be used if you are part of a guild.
- You can only give ownership to another member of the same guild that you are in.
- The cost of transferring ownership is that all structures in the city are automatically lowered by 5x levels. If there is a structure that is only 5x levels, then it will be reduced to level 1.
- And additional cost of up to 250,000 of each resource will be deducted from the balances already present in the city's warehouse. If the warehouse has less than 250,000 of one type of resource, then that type is reduced to zero.
- The loyalty is lowered to 25.
- I conquer a barb city with LVL 23 on almost everything. I want to give it my guild member who is 3 regions away. I go to the newly conquered city's City Hall and scroll to the bottom below the name, where this is a button to "transfer city ownership".
- It takes me to a list of my guildmates and asks me to choose one name.
- Once I've made my selection, it gives me a confirmation dialog box, asking confirm/cancel.
- Once I click confirm, the city is no longer mine and it belongs to her. Both of us receive confirmation reports that look similar to the ones that we receive when we successfully conquer a city:
- It details the new level standing of all the structures
- It shows the balance of resources post-deduction
- It shows that loyalty was reduced to 25.
By doing this, I believe it simulates the conditions of beseiging and capturing a target city, but without the hassle of time. And it would give members with large kingdoms the ability to dispose of cities by transfering them to the game to become barbarian cities.
There is no limit on how many times a city can be "given away", but with each time, the structure levels are dropped, the warehouse emptied by 250,000 of each resource, and the loyalty dropped to 25. Eventually, it'll be a 1,000 point city with level 1 on everything and no resources, just a few stages higher than a noob city.
Thoughts?
-Kaleel