Support for non-guild

Post here any ideas or suggestions you have for improving Valor.
Ndubrunner004
Lancer
Posts: 12
Joined: Fri Aug 24, 2012 4:22 am

Support for non-guild

Postby Ndubrunner004 » Tue Sep 18, 2012 12:42 pm

I would like to see a change in he game. I feel we should be allowed to support players that are not in our guild. For example, I have a friendly guild asking for assistane, yet I am unable to help them by sending troops. I think if I make the troops, I should get to use them as I see fit.
Other than that, you've made a great game! Keep it up!
Cheers

korey27
Knight
Posts: 66
Joined: Sun Jun 03, 2012 6:00 pm

Postby korey27 » Tue Sep 18, 2012 12:53 pm

I agree.. We should be able to support the enemy if we wanted to. (Not that I would).
But when things go down and you have multiple guilds helping. Its nice to support them if they need it.

pizzaking
Knight
Posts: 34
Joined: Fri Aug 24, 2012 6:29 pm

Postby pizzaking » Tue Sep 18, 2012 11:35 pm

Same with attacking.
When I need to waste troops for not keeping the grass green enough I have no other way to get rid of them except hitting random players. I'd like to just tell a guild mate and send them their way.

Pauld2468
Guardian
Posts: 234
Joined: Mon May 21, 2012 9:35 am

Postby Pauld2468 » Wed Sep 19, 2012 1:18 am

pizzaking wrote:Same with attacking.
When I need to waste troops for not keeping the grass green enough I have no other way to get rid of them except hitting random players. I'd like to just tell a guild mate and send them their way.


Lol its way more fun to send 25 attacks of 5-20 troops to an enemy from different cities close by and see them freak out about the attack lol.

I did this also to an allied city no biggie once he knew what i was doing

But i do agree with the previous posts.

TheGhost
Posts: 463
Joined: Fri Nov 11, 2011 9:10 pm
Location: Eternal Limbo, Australia

Postby TheGhost » Wed Sep 19, 2012 2:32 am

They originally took it away because players were supporting barbarian cities they were farming

pizzaking
Knight
Posts: 34
Joined: Fri Aug 24, 2012 6:29 pm

Postby pizzaking » Fri Sep 21, 2012 12:33 am

I think spiking barbs is a good idea and adds a new dynamic into the game that should have NEVER been taken out.

Ndubrunner004
Lancer
Posts: 12
Joined: Fri Aug 24, 2012 4:22 am

Postby Ndubrunner004 » Fri Sep 21, 2012 12:25 pm

Then make it so I can support a player but not a barb if its that big of an issue. But I think supporting a barb isn't bad, if say you want the barb but are waiting for a scholar to be ready you can protect your claim.
But that's a different issue. I want to support non-guild friends.


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